If i had a way, i would put this in the gallery of GDC ! This is not one of Da Vinci's creation, nor does it have a visible Monalisa smile. You may not be able to relate the golden rectangle ratio also, in this table which mathematicians found in the Monalisa creation. BUT, if you dig deep inside, understand it , you will definitely not miss the smile on your face.
So, what is this ? This is THE BATTLE SIMULATOR of a unique MMORPG, Realm Of Empires. Just to give a brief, the game is about building villages, recruiting troops, attacking other players to get their villages to build an empire. Playing blind in real life or in a game usually turns into a disaster. So, the village to be attacked is spied, to see the troop level and accordingly, attacks are sent to clear the village.
To know about the outcome of the battle even before the battle goes through, it is very essential for forward planning. This Battle simulator knows it ALL. So, what does it calculate ?
It takes the attacks strength of the troops compares with the defense strength of the troops and gives the results. Sounds so simple ? Look into it deeper and you will find 100's of permutation and combinations calculated in a split second
The Mathematical, logical, ZONE
The Various factors on which calculation is done.
- The 8 different types attacking troops that could be sent alone or in combinations.
- The various combinations of defending troops
- Take into account if the village has defense bonus
- Take into account if the attacker has attack bonus activated
- Take into account if the defender has defense bonus activated
- Take into account if the defender has completed the research to get its bonus
- The RAMS target the WALL of the defending village. The result of the remains of the wall is calculated.
- The TREBS can target and pull down any building of the defender. Again, there are 12 different options to choose from. And these 12 different options have different levels that can be targeted. Wow!!
- The result of ONLY spy attack.The higher the ratio of the number of spies in the village to the number of spies attacking, the higher the chance that the defender will see the attack coming, the higher the chance he will find out who sent the spies, and the lower the chance the attacking spies will be successful in getting information about the target village. Attacking spies can only be killed by defending spies.
DESERTION occurs when sending a small attack over a long distance.
The longer the distance the more troops you will lose to desertion.
You can prevent any desertion by increasing the number of troops you send in an attack, or including a governor with the attack.
Handicap is based on the ratio of points of the players and you can calculate it here.The points of player can be updated easily
Not only does the tool calculate, it has been provided with features to make it easy to use.
- Option to insert troops from a particular village as attacking/ defending
- Option to insert troops from all the villages as attacking/defending
- Option to copy the remaining defending troops as defending troops.
- There are options to copy the report directly in the battle simulator, making it easier to populate the battle simulator to calculate results.
| Realm Of Empires |
The BEAUTY of this masterpiece can be experienced ONLY when you use it. I have not known anyone who could decipher the mathematics, the logic and the intricately woven code in it, besides the creators.In my experience of using this tool, i still learn and understand something new about it. I think, i can only boast of not having any bugs. Anyone up to the challenge of understanding this beauty and test it ?

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